Sometimes, when I use "Follow Roads", instead of the route following a road, it plots a line to the next point, and then plots a line back to the LAST point by the most direct route (not following a road).
I've noticed this behavior particularly when I'm plotting a route that passes nearby points earlier in the ride.
Is this a known problem? I couldn't find a mention of this in the help, FAQ or forums.
- Tim
I am having the same issue...a known bug?
-Chris
Any Map My Ride staff/tech support people want to chime in on this?
- Tim
I too am having this problem to the extent that I was not able to finish a 60 mile route, very frustrating. Would like to hear from Map My Ride on this issue.
Gerry
Hi Folks-
Our dataset for this feature comes from a 3rd party webservice, and I suspect that the degredation is probably on their end, as our code for this hasn't changed since we first released it. When I test the "follow roads" feature now, it appears to work fine, however I am obviously limited to testing a small set of geographical areas.
For users experiencing problems, can you please reply in this discussion with more details, i.e. the exact geographical location where you see problems, and the exact symptom of the problem. For example, is the error a performance degreation, or are you simply unable to plot?
This thread caused me to audit our code, and I was able to find places to improve the performance. I just released a (hopefully) improved version. Can y'all tell a difference?
Please let me know if you do see an improvement, and still do report the details I asked about above if you do run into issues.
thanks,
jeff
Seems like the place to put this. In my initial attempt to use this feature I found that it seems to create an infinite number of points along a road instead of just points where you click to put them. This in turn makes editing the points a near impossibility. The little + cursor seems to follow along the road and can get to be a real nuisance but the problems with editing are really cumbersome. I'm going to try creating a route not following the roads and then see if changing to that when it's finished will work.
fkelly:
I don't think that will work. Follow roads on-or-off only matters when you click a point. When you click the next point, if "follow roads" is off you get a straight line; if it's on you get a segment that follows roads from. the last point you clicked to the point you just clicked.
Just my experience - if anyone has better information, please respond.
Another piece of experience: when using "follow roads" never click on intersections - always click on a point on the road you want to be on away from any other road. If you click on an intersection you can get really "weird behavior" - like three turns at that intersection.
Having read the comments in related threads, the problem I am experiencing (circuitous routings in follow roads mode) is possibly explained by the system applying one-way street rules where there is not a one-way street.
To mmf: what about an option to establish routes with "follow roads" but without respecting one-way rules? This feature would also help runners who can legitimately move opposite traffic on a one-way street.
I have found the same problem, mainly at one-way roads. If you are using 'follow road' you can stop using it to take yourself down the road you want and then click back on follow roads and continue the map.
jaybros06 - never plot a point at an intersection - this is a nobrainer. It you click on the intersection it can't tell if you're to the right, left, past, or just before. The exact intersection does not exit. It's an abstraction. So if you click at the intersection - just a half of a millimeter too far and then you intend to go left, it will make a U turn and turn right. There is no other way for the system to interpret your clicks.
NEVER CLICK ON AN INTERSECTION
Did I say that already? Ah, yes, see several previous posts.
Click past the intersection on the road you want to turn into.
When I am following roads, after turning around especially, I end up with a triangle. I undo click by click, but no matter how much I back up I go off road to form a triangle. I thus have to abandon the entire route and start over.
See screenshot.
This problem is so vexing that I am going to abandon MMR until it becomes a workable site. I am wasting way too much time struggling with it.
Ritterview - I find that that extra line disapears on its own if you just ignore it, or change the zoom level.
This site is very frustrating, but it has so much promise that I keep comping back, especially for routes with many turns where I don't feel like reading and typing out all the turns and road names.
The problem I've run into is the "follow roads" feature is still fairly highway-centric. I want to parallel a highway on surface streets, the nominated bike route, but if I do it too far it takes the next big intersection and puts me on the damned highway.
Also what would be useful would be selecting a box of waypoints for deletion. Like a "delete section?" and then click on end point to work from and then be able to click "reconnect to route" near the end.
I mention this because when I tried to change this 5 mile jump onto the highway there were about 5 bazillion points and it'd often grab one point over and over even when I was trying to grab the next one and it'd be floating about 2 inches to the right of the pointer.
There are lots of good options on MMR, but definitely some bugs as well.
RevJ..... - "follow roads" feature is NOT fairly highway-centric - it is absolutely highway-centric. The algorith will find the fastest way to drive to the next point you click on.
If you have a long section that got routed wrong, do not try to fix it by moving points; just click on "Undo" in the right hand toolbar and the problem section disappears. Then continue with a shorter segment. This method works real nice. Never click another point until you're sure the one you just clicked was routed to the way you want. You can "undo" your last click, maybe two; but you can't undo too many.
This does NOT work the way google maps does where you get a route from point A to point B and then drag a point on the route to modify the route, in effect adding intermediate "via" points. BTW - "bikely" does not have an undo like MMF's - a big negative in trying to use bikely.
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